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Metal 4: Expert GPU Programming on Apple Silicon cover
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Metal 4: Expert GPU Programming on Apple Silicon

Low-Level Compute, Shaders, Unified Memory & Real-Time Pipelines

Advanced GPU programming on Apple Silicon with Metal 4 — from low-level compute kernels to real-time rendering pipelines.

What You'll Learn

  1. 01Low-level compute kernels
  2. 02Shader programming
  3. 03Unified memory architecture
  4. 04Real-time rendering pipelines
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