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Metal 4: Expert GPU Programming on Apple Silicon
Low-Level Compute, Shaders, Unified Memory & Real-Time Pipelines
Advanced GPU programming on Apple Silicon with Metal 4 — from low-level compute kernels to real-time rendering pipelines.
What You'll Learn
- 01Low-level compute kernels
- 02Shader programming
- 03Unified memory architecture
- 04Real-time rendering pipelines